

On the bad news front, the main campaign doesn’t play much better than it did 18 months ago. Is this enough to transform Deathwing into a half-decent Warhammer 40K game? Well, there’s good news and bad. Meanwhile, a whole ton of bugs and glitches have been firmly ironed out. Solo players don’t miss out entirely, with a series of procedurally generated special missions that turn the main campaign’s environments into shorter challenge levels.

Not an awful lot has happened to the single-player campaign, but the Left 4 Dead-style multiplayer mode gets a new progression system with weapons, armour and customisation unlocks, a new class – the Chaplain – to play as, and new weapons and enemy types. This new Enhanced Edition, the game’s debut on PS4, is an attempt to draw a line under that old version and remind everyone that the development team at Streum has – to its credit – spent the last 18 months improving the game. A dreary mess of an FPS scarred by bad level design and woeful AI, delivering little more than endless hours of repetitive blasting. On every other front it was a disappointment. The original PC version of Deathwing had two points in its favour: it did rock-solid service for fans of Games Workshop’s grimdark sci-fi universe, and it wasn’t the worst Warhammer 40K game to come out in 2016 (stand up Warhammer 40,000: Eternal Crusade).
